Courtyard Puzzle (audio tech demo)
A downloadable game
Courtyard Puzzle!
The concept for this game was to see what I could do with audio middle ware, I am using ‘wwise’.
Everything game object related is either standard assets package or built using pro builder. I composed / recorded the audio sound effects and music in ableton live. I made my audio implementation system in wwise and structured it in Unity or in C# script.
Many real time game parameters are working together with the game object components and tools in Unity; using component colliders, transform positions and input logging of player keyboard/ mouse controls.
In some situations, the unity editor animator is used, I am often directly calling functions from the relevant game object script, then the function calls to events in wwise.
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HOW TO PLAY :
The player has 3 cubes to interact with, he must interact with them in the correct order to unlock a new area, else the cubes reset.
DON'T FALL OFF THE EDGE, THERE IS NO RESPAWN!
Cheat sheet below!
Yellow = 1
Green = 2
Red = 3
Status | Released |
Author | FabCho |
Genre | Puzzle |
Tags | Audio, implementation, middleware, rain, Singleplayer, sound, tech-demo, wwise |
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